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//In Unity3D editor, add 3D Object/Quad to Main Camera, then bind material with shader to the quad. Set quad position at (x=0 ; y=0; z=0.4;). //Add fly script to Main Camera. Play. //Or just bind ...
本仓库是为Unity的 URP 环境下使用的 着色器合集。其中,大部分着色器(下称shader)与粒子特效制作相关。 (此处的粒子特效特指 ...